Parallel & Perspective Projections
1. Introduction
To display a three-dimensional scene on a two-dimensional screen, projection techniques are used. These techniques define how 3D points are transformed into 2D coordinates.
- Converts 3D → 2D
- Essential for rendering
2. Types of Projections
- Parallel Projection
- Perspective Projection
3. Parallel Projection
In parallel projection, projection lines are parallel to each other and do not converge at a single point. Object size remains constant regardless of distance.
- No vanishing point
- Preserves object dimensions
4. Types of Parallel Projection
- Orthographic Projection
- Oblique Projection
5. Orthographic Projection
Orthographic projection projects objects onto the view plane using perpendicular projection lines.
- Used in engineering drawings
- True dimensions preserved
6. Oblique Projection
In oblique projection, projection lines are not perpendicular to the view plane, allowing the front face to appear in true shape.
- Cavalier projection
- Cabinet projection
7. Perspective Projection
Perspective projection simulates human vision by making objects appear smaller as they move farther from the viewer. Projection lines converge at a vanishing point.
- Realistic appearance
- Uses vanishing points
8. Types of Perspective Projection
- One-point perspective
- Two-point perspective
- Three-point perspective
9. Parallel vs Perspective Projection
Parallel Projection Perspective Projection ------------------------- ---------------------------- Parallel projection lines Converging projection lines No size reduction Size reduces with distance Less realistic More realistic Used in CAD Used in games & movies
10. Applications
- CAD and engineering drawings
- 3D modeling
- Games and animation
Practice Questions
- What is projection in computer graphics?
- Explain parallel projection.
- Differentiate orthographic and oblique projection.
- What is perspective projection?
- Compare parallel and perspective projection.