Animation Techniques
1. Introduction
Animation is the art of bringing static images to life. Motion is created by changing images slightly between frames and displaying them quickly.
- Creates illusion of movement
- Used in 2D and 3D graphics
2. Traditional Animation
Traditional animation involves drawing each frame by hand and displaying them in sequence.
- Frame-by-frame animation
- Time-consuming process
3. Frame-by-Frame Animation
In frame-by-frame animation, every frame is drawn separately to show movement.
- High control over motion
- Used in classic cartoons
4. Computer Animation
Computer animation uses software tools to generate and manipulate animated objects.
- 2D and 3D animation
- Faster than manual animation
5. Keyframe Animation
Keyframes define important positions of objects, and the computer generates intermediate frames.
- Defines start and end points
- Automatic interpolation
6. Tweening
Tweening (in-betweening) automatically creates frames between keyframes.
- Reduces manual effort
- Smooth motion
7. Morphing
Morphing smoothly transforms one image into another by gradually changing shape and color.
- Used in visual effects
- Creates smooth transitions
8. Motion Paths
Motion paths define the trajectory followed by an object during animation.
- Linear and curved paths
- Controls object movement
9. Advantages
- Engaging visual presentation
- Explains complex ideas easily
- Widely used in multimedia
10. Applications
- Cartoons and movies
- Games and simulations
- Educational multimedia
- Advertising and UI design
Practice Questions
- What is animation?
- Explain frame-by-frame animation.
- What are keyframes?
- Define tweening.
- List animation techniques.