CG & Multimedia – Long Answer Questions

This section contains important long answer questions (10–15 marks) from Computer Graphics and Multimedia, useful for university and competitive examinations.

Long Answer Questions

  1. Explain computer graphics hardware with neat diagram and describe graphics primitives.
  2. Explain the working of Refresh Cathode Ray Tube (CRT) display with advantages and limitations.
  3. Describe Raster Scan Display system and compare it with Random Scan Display.
  4. Explain Plasma Display technology with construction and working.
  5. Explain Liquid Crystal Display (LCD) and compare it with CRT.
  6. Describe plotters and printers used in computer graphics.
  7. Explain PCI and PCIe graphics cards and their importance.
  8. Explain various input devices used in computer graphics.
  9. Explain matrices and determinants used in computer graphics transformations.
  10. Explain vector representation and coordinate systems in computer graphics.
  11. Describe DDA line drawing algorithm with example.
  12. Explain Bresenham’s Line Drawing Algorithm in detail.
  13. Explain Bresenham’s Circle Generation Algorithm with steps.
  14. Compare DDA and Bresenham’s line drawing algorithms.
  15. Explain the concept of clipping and its types.
  16. Explain point, line, and polygon clipping.
  17. Describe Sutherland–Cohen Line Clipping Algorithm with diagram.
  18. Explain Midpoint Subdivision Algorithm for line clipping.
  19. Explain Flood Fill Algorithm with example.
  20. Explain Boundary Fill Algorithm and compare it with Flood Fill.
  21. Explain Scan-Line Polygon Fill Algorithm.
  22. Explain 2D geometric transformations with matrix representation.
  23. Explain homogeneous coordinates and their significance.
  24. Explain composite transformations with examples.
  25. Explain 3D geometric transformations.
  26. Explain 3D scaling, rotation, translation, and reflection.
  27. Explain parallel and perspective projections with diagrams.
  28. Explain viewing transformations and view volume.
  29. Explain polygon surfaces and quadric surfaces.
  30. Explain Hermite, Bezier, and B-Spline curve representations.
  31. Explain Bezier and B-Spline surfaces.
  32. Explain illumination models in computer graphics.
  33. Explain flat, Gouraud, and Phong shading techniques.
  34. Explain multimedia system components and multimedia objects.
  35. Differentiate between vector graphics and bitmap graphics.
  36. Explain image editing tools: layers, transformations, and adjustments.
  37. Explain digitization of sound with sampling and quantization.
  38. Explain decibel system and data rate calculation.
  39. Explain MIDI, MIDI synthesis, and its applications.
  40. Explain video basics, MPEG standards, video editing, and animation techniques.

Exam Preparation Tips

✔ Draw neat diagrams ✔ Write algorithms step-by-step ✔ Include advantages & applications ✔ Use headings and examples for full marks