CG & Multimedia – Long Answer Questions
This section contains important long answer questions
(10–15 marks) from Computer Graphics and Multimedia,
useful for university and competitive examinations.
Long Answer Questions
- Explain computer graphics hardware with neat diagram and describe graphics primitives.
- Explain the working of Refresh Cathode Ray Tube (CRT) display with advantages and limitations.
- Describe Raster Scan Display system and compare it with Random Scan Display.
- Explain Plasma Display technology with construction and working.
- Explain Liquid Crystal Display (LCD) and compare it with CRT.
- Describe plotters and printers used in computer graphics.
- Explain PCI and PCIe graphics cards and their importance.
- Explain various input devices used in computer graphics.
- Explain matrices and determinants used in computer graphics transformations.
- Explain vector representation and coordinate systems in computer graphics.
- Describe DDA line drawing algorithm with example.
- Explain Bresenham’s Line Drawing Algorithm in detail.
- Explain Bresenham’s Circle Generation Algorithm with steps.
- Compare DDA and Bresenham’s line drawing algorithms.
- Explain the concept of clipping and its types.
- Explain point, line, and polygon clipping.
- Describe Sutherland–Cohen Line Clipping Algorithm with diagram.
- Explain Midpoint Subdivision Algorithm for line clipping.
- Explain Flood Fill Algorithm with example.
- Explain Boundary Fill Algorithm and compare it with Flood Fill.
- Explain Scan-Line Polygon Fill Algorithm.
- Explain 2D geometric transformations with matrix representation.
- Explain homogeneous coordinates and their significance.
- Explain composite transformations with examples.
- Explain 3D geometric transformations.
- Explain 3D scaling, rotation, translation, and reflection.
- Explain parallel and perspective projections with diagrams.
- Explain viewing transformations and view volume.
- Explain polygon surfaces and quadric surfaces.
- Explain Hermite, Bezier, and B-Spline curve representations.
- Explain Bezier and B-Spline surfaces.
- Explain illumination models in computer graphics.
- Explain flat, Gouraud, and Phong shading techniques.
- Explain multimedia system components and multimedia objects.
- Differentiate between vector graphics and bitmap graphics.
- Explain image editing tools: layers, transformations, and adjustments.
- Explain digitization of sound with sampling and quantization.
- Explain decibel system and data rate calculation.
- Explain MIDI, MIDI synthesis, and its applications.
- Explain video basics, MPEG standards, video editing, and animation techniques.
Exam Preparation Tips
✔ Draw neat diagrams
✔ Write algorithms step-by-step
✔ Include advantages & applications
✔ Use headings and examples for full marks