Clipping and Filling
Clipping and Filling are fundamental graphics operations.
Clipping restricts drawing to a visible region, while
filling is used to color the interior of graphical objects.
1. Introduction
In computer graphics, objects may extend beyond the visible display area. Clipping removes invisible parts, and filling enhances the visual appearance by coloring interior regions.
- Improves visual correctness
- Optimizes rendering performance
2. Clipping
Clipping is the process of discarding the portions of graphics primitives that lie outside a specified boundary called the clipping window.
- Applies to points, lines, and polygons
- Reduces unnecessary drawing
3. Types of Clipping
- Point Clipping
- Line Clipping
- Polygon Clipping
- Text and Curve Clipping
4. Clipping Window
The clipping window defines the region of interest. Only the parts of objects inside this window are displayed.
- Rectangular window most common
- Defined by xmin, xmax, ymin, ymax
5. Filling
Filling is the process of coloring the interior of closed shapes such as polygons and circles to enhance visual representation.
- Used for solid objects
- Improves object visibility
6. Types of Filling
- Flood Fill
- Boundary Fill
- Scan-Line Polygon Fill
7. Clipping vs Filling
Clipping Filling -------------------------- ----------------------------- Removes invisible parts Colors interior regions Applied before rendering Applied after clipping Used for visibility Used for appearance
8. Importance of Clipping and Filling
- Ensures correct display output
- Improves rendering efficiency
- Essential for 2D and 3D graphics
9. Applications
- Window-based graphical interfaces
- CAD and design systems
- Game graphics and animation
Practice Questions
- What is clipping?
- Define filling in computer graphics.
- List types of clipping.
- Differentiate clipping and filling.
- Why are clipping and filling important?
Practice Task
Explain with diagrams:
✔ Clipping window
✔ Filling of a polygon
✔ Clipping vs filling comparison