Graphics Hardware – Primitives

Graphics hardware refers to the physical components used to create, process, and display graphical images. Primitives are the basic building blocks of all graphics.

1. Graphics Hardware

Graphics hardware includes devices and components that generate images on display screens. It works together with software to render visual content efficiently.

2. What are Graphics Primitives?

Graphics primitives are the simplest graphical elements used to construct complex images and objects.

3. Types of Graphics Primitives

4. Point Primitive

A point represents a single position in a 2D or 3D coordinate system. It is the smallest unit in graphics.

5. Line Primitive

A line is created by connecting two points. Lines are used to define edges, outlines, and wireframe models.

6. Polygon Primitive

Polygons are closed shapes formed by joining multiple line segments. They are widely used in 2D and 3D graphics.

7. Curves and Circles

Curves and circles provide smooth shapes that cannot be represented accurately using straight lines alone.

8. Importance of Graphics Primitives

Practice Questions

  1. Define graphics hardware.
  2. What are graphics primitives?
  3. List types of graphics primitives.
  4. Explain polygon primitive.
  5. Why are primitives important?

Practice Task

Draw and explain: ✔ Point, Line, Polygon ✔ Applications of graphics primitives ✔ Role of primitives in graphics systems