Graphics Hardware – Primitives
Graphics hardware refers to the physical components used
to create, process, and display graphical images.
Primitives are the basic building blocks of all graphics.
1. Graphics Hardware
Graphics hardware includes devices and components that generate images on display screens. It works together with software to render visual content efficiently.
- Input devices
- Processing units
- Output devices
2. What are Graphics Primitives?
Graphics primitives are the simplest graphical elements used to construct complex images and objects.
- Basic elements of graphics
- Combined to form complex shapes
- Used in all graphics systems
3. Types of Graphics Primitives
- Point: Single pixel location
- Line: Straight path between two points
- Polygon: Closed figure with multiple sides
- Circle & Curves: Smooth rounded shapes
4. Point Primitive
A point represents a single position in a 2D or 3D coordinate system. It is the smallest unit in graphics.
- Defined by (x, y) or (x, y, z)
- Used to build lines and shapes
5. Line Primitive
A line is created by connecting two points. Lines are used to define edges, outlines, and wireframe models.
- Defined by start and end points
- Implemented using line algorithms
6. Polygon Primitive
Polygons are closed shapes formed by joining multiple line segments. They are widely used in 2D and 3D graphics.
- Triangle is the simplest polygon
- Used for surface modeling
- Efficient for rendering
7. Curves and Circles
Curves and circles provide smooth shapes that cannot be represented accurately using straight lines alone.
- Bezier curves
- B-Spline curves
- Circle generation algorithms
8. Importance of Graphics Primitives
- Foundation of computer graphics
- Enable efficient rendering
- Simplify graphics algorithms
Practice Questions
- Define graphics hardware.
- What are graphics primitives?
- List types of graphics primitives.
- Explain polygon primitive.
- Why are primitives important?
Practice Task
Draw and explain:
✔ Point, Line, Polygon
✔ Applications of graphics primitives
✔ Role of primitives in graphics systems